Blithedale Romance Game Adaptation
In another one of my English classes, I have just completed Nathaniel Hawthorne’s Blithedale Romance. The story involves three main characters, who all decide to break away from traditional society, in order to start their own utopian community called Blithedale. The community in the book is loosely based on the short-lived Brook Farm, which was an actual attempt at a Utopian community, founded by several trancedentalists. Hawthorne lived in this community for a few months, and it is inferred that he did not have think too highly of it. His opinion of it is reflected in the underlying sarcastic tone of the novel. Although The Blithedale Romance did not strike me as being one of my favorite literary works, I couldn’t help but think that a video game adaptation of this story would fit well with the “rhetoric of failure,” which was discussed in class.
It would be interesting to adapt this book into some sort of hybrid puzzle and RPG type game. The goal of this game would be to develop a successful utopian community. As the characters of Zenobia, Priscilla, Coverdale, and Hollingsworth attempt to build a utopian community, they must make vital decisions that will have a major impact on all of them. In this way, puzzle-type games come to mind. The idea of trying to create a utopia-like setting in which one individual’s decision has an effect on another person reminds me a bit of the game, Growcube. In both situations, any move has consequences that will determine whether a community will fully evolve, or stop at one point at its development. For this game, I visualize a setting similar to Growcube, in which each character is responsible for an act to maintain the community (such as farming). The moves of each player would be based on their actual characters in the book, since each character has a flaw. For example, the character, Zenobia, does not fare well with manual labor in the book. In the game, this character might have to try to work harder and strategize wisely in order to get more points.
However, other than the puzzle aspect, the story of The Blithedale Romance would also be suited for an RPG type game. The story touches on many relationships, particularly with the characters of Zenobia and Priscilla. This aspect of the game would be more interactive. I visualize a player having to go through several stages that would represent chapters of the book. The player will have the option to choose what to do, as they go through each stage. However, this will not necessarily guarantee the player a win. The book is viewed by many people as a critique of how utopian communities often fail, so it is not likely that anyone will really “win” the video game.